- Face-to-face Social Applications: Smartphones for Faces to Share Spaces · Presentation
Bellino, A., Paoli, F.D., and Micheslis, G.D. DISCo, University of Milano-Bicocca, Italy.
Abstract: In this paper we discuss some principles to design face-to-face social applications according to the Collective Interaction approach. To foster social involvement an application should encourage participants to take the initiative by supporting social awareness to let them make informed decisions and prevent conflicts. Moreover, applications should be developed by exploiting familiar tools and existing technologies (e.g., web applications and web APIs, large screens and smartphones in our experiments) to be effective and easy to adopt.
- User-Centered Content as Mediator of Co-located Social Experience · Presentation
Ojala, J., Väänänen-Vainio-Mattila, K., and Olsson, T., Tampere University of Technology, Finland.
Abstract: From the start of their development, cell phones have been aimed to fundamentally support social interaction, whereas desktop computers have traditionally been perceived as relatively personal devices. Major part of the social media use and personal content management nowadays happens with mobile devices such as smart phones, tablets and hand-held devices. However, as the computing power and features have evolved, a huge amount of applications, which lure users into communicating with the remote people or by themselves, instead of interacting with people in the surroundings. Personally created content is a strong mediator of social interaction and sharing one’s experiences with co-located people. We have conducted several studies on social interaction on mobile devices through shared content. In this paper we present the challenges and opportunities of utilizing shared content for co-located social experiences.
- Co-located or Co-experiencing? Eye Contact and Gaze in Social Interaction · Presentation
Raita, E. University of Helsinki, Finland.
Abstract: The importance of eye contact and gaze for social interaction presents challenges for the design of co-located mobile interaction. This paper reviews briefly psychological research on the functions of eye contact and gaze in social interaction. I then outline three design challenges related to the theme and discuss their implications.
- Enriching Smart Artefacts with a Social Dimension · Presentation
Avram, G. University of Limerick, Ireland.
Abstract: The author is involved in a large-scale collaboration project aiming to develop a platform for cultural heritage professionals that would allow them to embed digital content into physical artefacts. Some of the mobile physical artefacts are designed to be used by visitors in museums or cultural heritage sites for augmenting their visit. We are interested in studying how a collaborative perspective could be included in the design of these smart artefacts.
- Social-Geographical Support For Children: A Mobile App and Proposed Evaluation · Presentation
Kayal, A., Neerincx, M., Brinkman, W.P., and Riemsdijk, M.B. Delft University of Technology, The Netherlands.
Abstract: We investigate using mobile social applications to support families with elementary school children, assisting them in exploring their social and geographical environment. While existing technology provides this functionality to some extent, this kind of technology can negatively impact important user values while intending to promote others. We propose a solution that utilises norms to express rules of behavior to the application. Norms can thus be used to produce tailored behaviour capable of fulfilling intended values while posing minimal risk to others. In this paper we describe (1) a mobile, socio-geographical support application we built based on this concept, and (2) the details of a forthcoming user study we plan conduct to test our proposed hypotheses
- Enriching face-to-face and digital interaction with SpeakUp: Challenges & lession learned · Presentation
Govaerts, S., Gillet, D., and Holzer, A. EPFL, Switzerland.
Abstract: Student-teacher interaction has often been recognised as an important aspect of learning, but creating such interaction is challenging. To aid this problem, we have designed SpeakUp, a mobile social media app to support social speaker-audience interactions, confined in time and space. Speakers can create temporary chat rooms accessible to a nearby audience, where one can post and rate messages. SpeakUp has been evaluated with over 700 users in three courses and one conference. This paper discusses some challenges we have encountered researching SpeakUp. We have identified several open research questions that can cultivate future research.
- Investigating Modalities and Media to Support Social Interaction through Personal Devices · Presentation
McGookin, D. Aalto University, Finland.
Abstract: I briefly present two completed and one on-going research studies that seek to use existing mobile, personal devices to support heads-up interaction that engages users with the world and others in it, rather than the device they are using. Each outline both how the design and modality of interaction employed can influence how face-to-face interaction can be supported through devices.
- How Can Wearables Support Co-Located Social Interaction? · Presentation
Prabhu, V., Olsson, T., Väänänen-Vainio-Mattila, K., and Jarusriboonchai, P. Tampere University of Technology, Finland.
Abstract:Despite its benefits, technology has been shown to interrupt and downgrade face-to-face interaction. This has led to multiple research initiatives that aim at revitalizing the social interaction between co-located people. With the recent proliferation of wearable technologies, there is potential to leverage wearable devices to initiate and enrich interaction between people in the close proximity. Wearables could increase awareness of the profiles and activities of nearby people and offer means and purposes to approach others. We present an initial concept of a wearable device aimed at enhancing face-to-face interaction.
- Meeting Strangers Through Cooperative Digital Photography · Presentation
Wen, J. University of Gothenberg, Sweden.
Abstract:A mobile application, Yousies, is introduced as a system for helping users collaborate in a cooperative photography activity. Beyond being a means for capturing images, the system has value in promoting social interaction between co-located users who may otherwise be strangers. Potential design issues arising from the challenges of coordinating users through limited mobile devices operating over a wireless network are proposed and discussed.